YouTube Channel

Check out our new YouTube channel! You'll find some videos to learn the basics of Unity 3d, and soon you'll also be able to get great UDK, Maya and 3DSMax tutorials as well.

Project Caine

Project Caine

Project Caine is Hydra Interactive Studio's first game. Check back here soon for more info.

TDC

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The Dev Club is The Art Institute Hollywood's game development club. Work on games, learn from peers and industry professionals, attend workshops, and stay up to date on the business' latest tech.

Welcome to The Dev Club's blog!

Archive for November 2010


TDC and Hydra will resume the normal meeting schedule. See you this Wed. @ 5PM in room 428, and Friday @ 5PM in TDB. There are some planned changes to go over, so make sure you're there on Wednesday to get all the info. 

As a reminder, please have any and all work ready by then to upload to our project folder. This is very important. We will track contributions to the project by uploaded files, so if you've done work on paper, make sure we have a digital copy. Furthermore, make sure the file is named correctly so we know where it came from and where it belongs.

There's been quite some progress with the game over the last week, got lots of scripts from Antonio, some artwork, and I designed some gameplay bits. Looking forward to seeing what you guys have.

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UDK - The Physics Dance!
www.youtube.com
Yet another Mass physics video I made with alot less objects but alot more creativity. Everything seen in this video besides the improved motion blur and text was all done in the UDK, from syncing the explosion, twists, and gravity to the camera fading, and bluring. Enjoy! For those who would

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Check out or distant cousin club's game out here:
http://www.indiedb.com/games/victim
If you like it, vote!

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Just a heads up, I'll be uploading the latest builds of the game soon, if you have any assets sitting around completed, send them to me. This build will incorporate Antonio's pause/menu  and score systems.

Other additions include a more developed level, and enemies (no AI).

Stay tuned!

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Production meeting tonight will be held in room 428 @ 5PM

See you there!

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With all the votes in, Giovanni Cenna's logo has been picked as Hydra Interactive Studios' official logo.

Check it out!

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The time has come to pick our logo! There are a few rules to this process:

1. You may only vote once
2. Voting is anonymous, as are the logos themselves.
3. Logo submission cannot be changed after this point, except for:
         a) Higher- resolution
         b)Different format
         c)Different font (Layout, however cannot be changed).

Specific layout/font changes can and will be made to the logo once one is chosen. With that in mind, click below to check out the contenders and vote!


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For now, the livestream tab is gone, and has been replaced with the "Videos" section, which has our YouTube channel currently. For that reason, I also removed the video bar at the top of the blog.

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TDC Youtube Channel
You can get to the channel directly here: www.youtube.com/tdcnoho

or check out the latest videos on the blog @ www.tdcnoho.blogspot.com in our new video section (at the top).

Tutorials are being uploaded currently, and are out of order.


The Developer's Club Channel
www.youtube.com
Share your videos with friends, family, and the world

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http://www.youtube.com/watch?v=NMOrEV2CbqE
Exploring the artistic side of what can be achieved with Unity.


Namesia by Komplex
www.youtube.com
A small ambient real-time graphics study made with Unity 3D game development engine. This demo was released at Alternative Party 2009 and it was placed 5th in the 'alternative demo' competition. Credits: Visuals: Jugi Kaartinen Music: Jari Pitkänen CameraSwitcher.js: Juha Hytönen The Room

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http://www.youtube.com/watch?v=29ZEvxwq_F8
incredible locomotion system for unity.


Demo of Locomotion System
www.youtube.com
This is a demonstration of the Locomotion System for Unity, developed by Rune Skovbo Johansen. The Locomotion System automatically blends keyframed or motion-captured walk and run cycles and then adjusts the movements of the bones in the legs to ensure that the feet step correctly on the ground. The

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Lots of great stuff from this week. We kicked off our (TDC)week with guest speaker, Mark Houck, CEO of DACAAM.com. You can head over to DACAAM.com now and sign up for the upcoming beta. This will most likely be the host for our project. I'm very happy and thankful for the turn-out, please send me some feedback on the speaker, and let me know what kinds of speakers you'd like us to have in the future.


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Production meeting tonight @ 5PM in room 428. Please bring your tools (whatever they may be.)

I have some moderately sized announcements.

See ya then.

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I have finished editing the new template for the TDC Blog. This one should be a bit easier on the eyes. The old one was OK, but I found it too hard to read because of the transparent background. I went back to simple colors with this one.

Let me know what you think.

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This week we will have a guest speaker- Mark Houck of DACAAM. We will discuss what DACAAM is and the indie gaming scene in general.

As usual, we will meet at 5 PM on Wednesday in Room 428.

See you all there!

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