YouTube Channel

Check out our new YouTube channel! You'll find some videos to learn the basics of Unity 3d, and soon you'll also be able to get great UDK, Maya and 3DSMax tutorials as well.

Project Caine

Project Caine

Project Caine is Hydra Interactive Studio's first game. Check back here soon for more info.

TDC

Join The Dev Club

The Dev Club is The Art Institute Hollywood's game development club. Work on games, learn from peers and industry professionals, attend workshops, and stay up to date on the business' latest tech.

Welcome to The Dev Club's blog!

Hello all,

Along with the new quarter, we will be sporting brand new forums. These new forums will replace both the blog and our previous forums, and will serve as the club online meeting place for announcements and development. The reason for this change is that our previous system was clumsy, slow, had little online storage, and worst of all - ADS.

As a temporary measure, the new forums will be hosted on my personal web space until we acquire a suitable domain for the club. This transition will require brand new registrations for all members, because we were unable to transfer over the old information to our new server.  

Registration has been made more simple, and safe (no more phishing ads asking for your cellphone number). As with the previous version, manual activation will be required before you can use the forum, which in turn requires that you use your real name during registration. 

A recap for those who prefer bullet points:
  • tdcnoho.blogspot.com and tdcnoho.freeforums.org are being phased out.
  • The new forums will replace them, and temporarily be hosted at the link below.
  • All members will need to re-register regardless of their membership to the above forums.
Registering for lots of things can be a pain, but with this change, future changes will be painless. If we ever need to migrate servers or anything of that sort, we now have access to the database to do so, so this is most likely the last time you'll have to do this (I hope).

As a reminder: The forums are private to club members. Our "public" face has yet to be unveiled, but is in the works under the Hydra Interactive Studios name.

LINK
Please complete registration by Saturday January 15th if you intend to become a member or remain a member for next quarter.


Thank you,
Ray Barrera
President, TDC.

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Please take a minute and take this survey, and help out by referring friends to it. Information we gather will help us build a better game/distribution system.


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Join us Friday (12/10) as we welcome Scott Wells, Sr. Character Artist, from Treyarch/Activision-Blizzard.

When and Where: Friday (12/10) 6pm in Room 421
Don't miss out!



Don't forget to spread the word.

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Finally, we have a place to privately discuss club events and projects.

I added the link at the top of the blog for easy access.

Please register, so I can get you approved, and let me know your username if it's not your real name.

Registering is mandatory for all TDC members.


Once you're signed up, read the rules, which have been posted in all the forum categories for easy access.

Please let me know if you have any suggestions, comments or concerns.

-Ray Barrera

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TDC and Hydra will resume the normal meeting schedule. See you this Wed. @ 5PM in room 428, and Friday @ 5PM in TDB. There are some planned changes to go over, so make sure you're there on Wednesday to get all the info. 

As a reminder, please have any and all work ready by then to upload to our project folder. This is very important. We will track contributions to the project by uploaded files, so if you've done work on paper, make sure we have a digital copy. Furthermore, make sure the file is named correctly so we know where it came from and where it belongs.

There's been quite some progress with the game over the last week, got lots of scripts from Antonio, some artwork, and I designed some gameplay bits. Looking forward to seeing what you guys have.

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UDK - The Physics Dance!
www.youtube.com
Yet another Mass physics video I made with alot less objects but alot more creativity. Everything seen in this video besides the improved motion blur and text was all done in the UDK, from syncing the explosion, twists, and gravity to the camera fading, and bluring. Enjoy! For those who would

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Check out or distant cousin club's game out here:
http://www.indiedb.com/games/victim
If you like it, vote!

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